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There are replies you may not give. There are comments you may not make.
There are truths you may not tell, in the world of public relations, for the public are fickle, and behave as a mob. A mob in all its feral, brutal depravity, lacking any and all of the qualities we laud upon humanity that allow us to feel so smug over all of the hapless animals that we raise ourselves over.
And we are all, whether we admit it or not in public, under strict censorship of the mob. Even admitting that the mob censors our thoughts and feelings and the expression thereof is risky. The mob may notice.
Some parts of the internet glory in the mob. Even mentioning 4chan is risky. Our own blog is mercilessly and ruthlessly moderated with a low-orbit ion cannon.
But let me talk to you about the dark side of indie public relations a bit. They are easily dealt with on your own bit of the internet. Quite often you let them ramble on, and they spool out more than enough rope to hang themselves, and as often as not, a bunch of fans will come whaling in on them.
Trolls are more problematic elsewhere. When a troll starts to spout shit on some high-profile and influential site on the internet, you have a problem. If it was just some random argument on some random site between a couple of random usernames… who cares?
Who gives a crap? And all is well. That is not true. You are not a very nice person. By which I mean, independent game developers get more nasty shit from gamers than they get praise. Right now you are preparing to lecture me about how I talk to customers, or how I deserve to be broke and unsucessful.
I wonder just how many other creative industries have to deal with customers like this. Then again, maybe all of them do. I just make games, so I happen to know about the games side of things. Maybe a musician can chime in and tell me how shitty people can be.
The internet hates you. Were I being politically correct right now and toeing the party line I would instantly disagree with myself. Do not argue with the trolls! You make yourself look bad! Look at fucking Phil Fish! Look at what happened to him!
Poor Phil, we say. He meant well but he lost his cool. He let the internet bring out his naughty, bad side. The side that spoke what he actually thought and felt.
Look what the internet did to him! If only Phil had kept his mouth shut, we say. Phil Fish, you fucking told them what you thought. You told them how you felt. You told them the actual score. What was actually going on.
But deep down we all know, really, that Phil Fish was right. He said what we were all thinking. He said what we want to say.Why she was "enough" long before finding her prince.
Here's my full essay for the 'positive or negative development' question that we've been looking at over the last few weeks. In some countries, many more people are choosing to live alone nowadays than in the past.
Do you think this is a positive or negative development? In recent years it has become far more normal for people to live alone, .
In the history of the mankind, the need of resources was the most important factor for political, technological, economic, social evolutions. In modern times need of energy resources become more significant than other industries who were more important during the past like the production of wood.
Once Upon a Car: The Fall and Resurrection of America's Big Three Automakers--GM, Ford, and Chrysler [Bill Vlasic] on initiativeblog.com *FREE* shipping on qualifying offers.
Once Upon a Car is the brilliantly reported inside-the-boardrooms-and-factories story of Detroit’s fight for survival. Oct 31, · Automobile Industry Analysis Essay. Introduction The automobile industry consists of multiple companies specialized in car manufacturing, as well as the ones involved in marketing and distribution of automobile products, such as cars, buses, vans, trucks, motorcycles, mopeds and motorized bicycles.
5/5(1). The Third Transportation Revolution Lyft’s Vision for the Next Ten Years and Beyond Introduction: A Country Built for Cars. I remember when I first fell in love with cars.